Encyclopedia SpongeBobia
Encyclopedia SpongeBobia
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Symphonic Adventures is a series of tracks composed by Dick de Benedictis and distributed by EastWest and Sound Ideas. The tracks are used by Nicolas Carr and occasionally included in new original tracks. Most of these cues were made available on APM Music in 2006 under the Sonoton label.

It can also be heard in other shows such as non-Nickelodeon shows like Phineas and Ferb, and South Park and even video games such as Half-Life, MediEvil, Spyro 2: Ripto's Rage and others. It is also used as sample sound effects in iMovie.

These cues were used in Nicktoons and cutscenes in SpongeBob SquarePants featuring Nicktoons: Globs of Doom.

Usage[]

Bad Guys[]

Bad Guys A[]

Alternate title: "Bad Guys: 128 Tutti"

Games[]

Bad Guys B[]

Alternate title: "Bad Guys 128: Tutti hit"

Cluster[]

Cluster 3[]

Alternate title: "FX 4: Wild & free only"

Games[]

Cluster 5[]

Alternate title: "FX 3: Tutti + wild & free"

Dark Premonition[]

Dark Premonition A[]

Alternate title: "Wild and Free 3 - Tutti"

Other[]

Death Clock[]

Main article: Death Clock

Doom Threat[]

Alternate title: "Suspense 13: Tutti"

The Patrick Star Show[]

Eerie Scene[]

Eerie Scene A[]

Alternate title: "Suspense 1: Tutti"

Evil Mind[]

Evil Mind 3[]

Alternate title: "FX 6: Evil Mind: Version 1"

Games[]

Evil Mind 5[]

Alternate title: "FX 6: Evil Mind: Version 4"

Evil Mind 7[]

Alternate title:

Evil Mind 8[]

Alternate title: "FX 6: Evil Mind: Version 9"

Games[]

Evil Mind 11[]

Alternate title: "FX 7 - Evil Mind 2 - Version 4"

Evil Mind 12[]

Alternate title: "FX 7 - Evil Mind 2 - Version 5"

Film Orchestra FX[]

FX 7: Evil Mind 2: Version 3 (Symphonic Adventures Exclusive)[]

Alt. titles: "Film Orchestra FX 7"

Games[]

FX 9 - Dead End: Version 5[]

Help[]

Help 4[]

Alternate title:


Help 7[]

Alternate title:

Help 8[]

Alternate title: "FX 8: Roller Coaster - Version 1"

Games[]


Increase[]

Increase B[]

Alternate title: "Suspense 9: New key"

Games[]

Lost Hearts[]

Lost Hearts A[]

Alternate title:

Lost Hearts C[]

Alternate title:

Lost Hearts D[]

Alternate title:


Mentally Confused[]

Mentally Confused D[]

Alternate title: "Psycho 128: Wild and free crescendo 2"

Mentally Confused G[]


Psycho 128 - Strings hit[]

Games[]

Psycho 128: Variation 1[]

Nervous Tension[]

Nervous Tension 1[]

Alternate title: "Suspense 11: Tutti"

Games[]

Predators[]

Predators A[]

Alternate title: "Predators 128: Tutti"

Games[]

Predators C[]

Alternate title:

Predators D[]

Alternate titles: "Predators 128: Strings loop end", "Orchestral Building Suspense Accent 6," "Suspense Rising"

The last bars of this are famous in various media but pitched down by a couple of semitones.

Games[]

Predators E[]

Alternate title:

Predators F[]

Alternate title:

Predators 128: Strings loop[]

Psycho Chase[]

Psycho Chase A[]

Alternate title: "Suspense 5 - Tutti"

Theme Parks[]

The Shock[]

The Shock [#54][]

Alternate title: "Fairground: 116 Tutti"

  • 146b. "Earworm" - "Trying to escape is futile!"
Kamp Koral: SpongeBob's Under Years[]
The Patrick Star Show[]

Tough Chase[]

Tough Chase #30.6[]

Alternate title:

Tough Chase #30.8[]

Alternate title:

Games[]

Vertigo Gang[]

Vertigo Gang D[]

Alternate title:

Wild and Free[]

Wild and Free B[]

Alternate title:

Games[]

Wild and Free F[]

Usage in tracks composed by Nicolas Carr[]

Allergy Attack 2[]

"Allergy Attack 2" uses Mentally Confused A and Alert A.

  • 292b. "Allergy Attack!" - Allergy spreading to the customers.
  • 295b. "SpongeChovy" - The mailman sees SpongeBob and Patrick as faux-chovies.

Allergy Attack 3[]

"Allergy Attack 3" uses Alert A, and Vertigo 128 - Brass.

  • 292b. "Allergy Attack!" - SpongeBob tries vacuuming Squidward into the suit.
  • 295b. "SpongeChovy" - The mailman sees SpongeBob and Patrick as faux-chovies.

Balloon Pop Panic[]

"Balloon Pop Panic" uses Evil Mind 3, Death Clock B, and a sample from ProjectSAM: Colours Animator.

Creepy Situation[]

"Creepy Situation" uses Help 11, Zoom A-B, and Zoom E.

  • 9b. "Game Night" - They hide in an actual lobster trap.

Danger Alert[]

"Danger Alert" uses Zoom D.

Distroy the Circus[]

"Distroy the Circus" uses Death Clock A.

Dramatic Crescendo[]

"Dramatic Crescendo" uses Zoom D.

Driven To Madness 1[]

"Driven To Madness 1" uses Cluster 1, Nervous Tension 1-3, and Psycho Surgery by Nicolas Carr.

  • 280b. "Wallhalla" - Wally complains about his annoying "neighbor"; Wally laughs crazily.

Driven To Madness 2[]

"Driven To Madness 2" uses Nervous Tension 3 and Alert A.

Driven To Madness 3[]

"Driven To Madness 3" uses Nervous Tension 3, Doom Threat, and Alert A.

  • 280b. "Wallhalla" - Wally hears SpongeBob laughing.

Getting Smaller[]

"Getting Smaller" uses FX 7 - Evil Mind 2 - Version 6.

SpongeBob SquarePants[]

Kamp Koral: SpongeBob's Under Years[]

The Patrick Star Show[]

Haunted Couch[]

Haunted Couch uses Cluster 3, Wild and Free #73.7 and Nervous 3.

Help Us Patrick[]

"Help Us Patrick" uses Bad Guys A.

  • 280b. "Wallhalla" - Wally chases SpongeBob into his TV.

Hooked on Chum[]

"Hooked on Chum" uses "Zoom E", "The Shock #55", and "Help 8".

  • 262b. "The Hankering" - Plankton notices something wrong with Krabs.

In the Cooler Tension Build Up[]

"In the Cooler Tension Build Up" is a combination of "Zoom D," "Evil Mind 4," Stab #39.5 from ProSamples 33: Orchestral Loops, a low-pitched version of "Wild and Free A," and "Stargate 66 - Gliss 2" (also called "STKORGLSS") from the "EastWest: Percussive Adventures library.

Is It Over Yet? 2[]

"Is It Over Yet? 2" uses Action Fanfare A and "Ghost Phrases" from Best Service: Advanced Media Trax: Classic Composer.

  • 187a. "Don't Look Now" - "Okay, keep your eyes open."; Patrick holding SpongeBob's eyes open.

Kill The Monster[]

"Kill The Monster" uses Death Clock B and FX 7: Evil Mind 2: Version 3.

Like Father Like Son[]

"Like Father Like Son" uses Help 11.

Lost in Limbo[]

Main article: Lost in Limbo
"Lost in Limbo "uses "Death Clock B," "Death Clock E," "Death Clock H," "Evil Mind 3," along with samples from Percussive Adventures. There are four versions.

Mailbox Suspense[]

"Mailbox Suspense" uses Nervous Tension 1, along with samples from ProjectSAM Symphobia: Colours Animator.

The Patrick Star Show[]

Not to Worry 2[]

"Not to Worry 2" uses Wild and Free A, Alert A, Bronx A, Mentally Confused C, Schwartzeneger 128 - Tutti loop, Schwartzeneger 128: Tutti loop end, and Psycho Chase A.

Oh My Neptune[]

Main article: Oh My Neptune
"Oh My Neptune" uses "Evil Mind 3."

Oh Shrimp[]

This track uses Mentally Confused A, Vertigo Gang A, Wild and Free A, Psycho 128: Harp & Strings: Loop 2, Mystic Insight and Psycho 128: Strings hit.

  • 3a. "Lost in Couch" - "Patrick, I lost the rope! Are you okay? Are you still recording?"

On Fire[]

"On Fire" uses "Psycho Surgery," "Oh My Trill!," and a low-pitched version of "Uh Oh Flutter-Eyed."

Oops Uh Oh[]

"Oops Uh Oh" uses "The Shock #55.2".

  • 242b. "Gary & Spot" - Gary and Spot surrounded by other animals.

Psycho Surgery[]

Main article: Psycho Surgery

"Psycho Surgery" uses "Increase B" with a sample from Orchestral Colours, Psycho 128: Strings loop 1 and Mentally Confused E.

Rising Realization Tension[]

"Rising Realization Tension" uses The Shock #54.2.

  • 11b. "Squatch Swap" - The sea squatches are angry at Patrick.

Rising Suspense[]

"Rising Suspense" uses "Zoom B", "Evil Mind 8", and "Oh My Neptune."

Scary Twins[]

"Scary Twins" uses Lost in Limbo and Death Clock B.

  • 253a. "Jolly Lodgers" - Squidward sees SpongeBob and Patrick at the end of the hallway.

Shock Suspense[]

"Shock Suspense" uses Nervous Tension 2.

  • 9b. "Game Night" - Krabs takes them inside his cabin.

Suspense Build[]

"Suspense Build" uses Nervous Tension 1.

Tense Suspense[]

"Tense Suspense" uses Increase A and Increase B with tremolo strings and timpani.

  • 32a. "Pressure" - "Make it last."/SpongeBob goes above water.

Time to Go[]

"Time to Go" uses Nervous Tension 1.

The Clams That Wouldnt Leave[]

"The Clams That Wouldnt Leave" uses "Cluster 4," "Death Clock C," and "Death Clock F."

  • 292a. "SquidBird" - Clams waiting outside Squidward's house.
  • 301b. "Hysterical History" - SpongeBob, Patrick, and Sandy enter the ghost exhibit.

Transformation[]

"Transformation" uses Evil Mind 10 and Bad Guys A.

Transformer Malfuction[]

"Transformer Malfuction" uses Evil Mind 8.

Volatile Situation[]

"Volatile Situation" uses Very Wrong A and Increase A.

  • 9b. "Game Night" - They try to not wake baby Pearl up.

Wait Until Mom Gets Back[]

"Wait Until Mom Gets Back" uses The Shock #55.2.

Welcome To The Future[]

"Welcome To The Future" uses Nervous Tension 3.

  • 242a. "FarmerBob" - Alien comes out of the outhouse.

Who Are You[]

"Who Are You" uses Nervous Tension 1.

Wise Guy[]

"Wise Guy" uses "Death Clock C" and "Evil Mind 8."

Trivia[]