"Hoppin' Clams! SpongeBob wants to give his friend Patrick Star autographs from their favorite superheroes, Mermaid Man and Barnacle Boy. But first, SpongeBob must succeed at some increasingly zany challenges. See if SpongeBob can fulfill the superheroes' requests to win their autographs!"
Many golden spatulas are scattered in every level, they serve as life for SpongeBob. However, if SpongeBob is hit, he will lose all spatulas. Collecting 100 spatulas will grant the player a life similar to the Sonic the Hedgehog series. Also, if he is hit while not having spatulas, he'll lose a life.
At the start of the game, Squidward instructs the player about the controls and how to use the jellyfish net. The objective of the level is to get the Jellyfish Jelly.
Level 2: Sandy's Tree Dome
The player needs to refill the player's water helmet that has sprung a leak. The objective of this level is to get the Sea-Nut Butter.
Level 3: Fish Hooks Park
The player must traverse the landscape using fish hooks and some spiky pits make for obstacles in the player's way. The objective of this level is to get the lettuce.
Level 4: Downtown Bikini Bottom
At the end the player must face the Mother Jellyfish who will try to sting the player and the player's only way to defeat her is to throw jellyfish at her. The objective of this level is to get the bread.
Chapter 2: To the Center of the Earth
Level 1: Cavernous Canyons
At the beginning of the level, Mr. Krabs tells the player how to use the coral blower. The objective is to try to get the kelp cream.
Level 2: Thermal Tunnels
Patrick tells the player how to use a balloon he got for his birthday so the player can float past obstacles. The objective is to get the loofah.
Level 3: Acrid Air Pockets
The player learns to blow bubbles and use them as platforms to jump on. The objective is to get the mud pack.
Level 4: Lava Fields
The player jumps over the lava and dodge the fireballs that shoot out of the lava. At the end of the level, the player fights a mechanical fish called a Sub-Shark. There are rumors that Plankton created this creature. To defeat him, the player is to use a jellyfish launcher and shoot jellyfish at him. If the player is out of jellyfish, bounce on the tires and butt-bounce on him. In the GBA version, the player needs to use his/her melee attack to damage the boss as soon as he starts lunging. The objective is to get the false teeth.
Chapter 3: Bikini Bottom Prehistoric Times
Level 1: Precipice Canyon
Before the level starts, the player is in Plankton's lab. Plankton is mad at the player for discovering his secret time machine, but he lets the player use it anyway. SpongeBob enters the time machine. Then the level begins, the player starts off by butt-bouncing on the unstable floor so the player can get down. Then the player uses Patrick's balloon to float down gently. Mr. Krabs tells the player that the player can walk on spikes by using squeaky boots. The objective is to get the superhero underpants.
Level 2: Desert Wasteland
Sandy teaches the player to use the karate glove to chop enemies. The player can kill the tornado by butt-bouncing on it. The player must find the scallop bra.
Level 3: Kelpazoic Jungle
The objective of the level is to find the slippers. At the end of the level, the player is being eaten by a whale, hinting the next level.
Level 4: Inside the Whale
The player must dodge the goo and fish bones to get the scallop bra, but it won't be easy. The whale has a parasitic worm inside him, and the player must fight it by butt-bouncing on it.
Chapter 4: Rock Bottom
Level 1: Road to Rock Bottom
Barnacle Boy requests his favorite candy bar from Rock Bottom. In this level, the player must climb down the road that goes down to Rock Bottom. The player must get a coin for the candy machine, but the machine is empty. The player tries going to Lonely Souls.
Level 2: Lonely Souls
The player must hop on the parts of the bridge and ride the rafts. At the end, the player finds another candy machine and another coin, but that machine is empty too. The player decides to look in the graveyard.
Level 3: Graveyard
The player is looking for a coin to get a candy bar for Barnacle Boy again, and this time the player must dodge ghosts and skulls. Once the player reaches the end of the level, and the player finds a coin for another candy machine, and that one is empty too! Who is eating all those candy bars?
Level 4: Last Stop
The player looks for one more coin for a candy bar. The player starts out above ground, but then the player goes underground. The level ends with a boss fight with the Flying Dutchman. The player beats him by using the jellyfish launcher. The player finally gets a candy bar.
Chapter 5: Industrial
Level 1: Jelly Fields (industrial version)
Mermaid Man will miss his favorite show if SpongeBob does not get the tools to fix the TV. So the player first has to get a hammer. The player dodges the oil to get to the end of the level.
Level 2: Man Ray's Lair
The player tries to avoid the oil and Man Ray. The objective is to get the antenna.
Level 3: Oil Rig
The player must avoid the flames and enemies. The player also must hop on moving platforms and jump in pipes. The player must get an oil can.
Level 4: Canning Factory
The final level of the game involves butt-bouncing on boxes and wooden floors to get a monkey wrench. The level ends with a boss fight with a dog made of iron called an Iron Dogfish. To beat him, the player must spray steam at him to freeze him. While he is frozen, the player must butt-bounce on him before he unfreezes. Keep doing this until he is dead. The player wins the monkey wrench and beats the game.
SpongeBob is in Shady Shoals fixing the TV. Mermaid Man and Barnacle Boy give the player the signed picture of them, and Barnacle Boy learns that friendship is priceless. Then everyone is in SpongeBob's house celebrating Patrick's birthday.
Game Boy Advance version
The Game Boy Advance version of SuperSponge has less detail than the PlayStation version due to hardware differences. Also, the spatulas are not a measurement of health. The health is separate, with 100 HP. Some enemies are redesigned as well. While there is no voice acting in the GBA version, the level design and story is mostly the same as the PlayStation version.
Since its release, SuperSponge received mostly mixed reviews. GameRankings gave the game 68% for the PS1 version and a 67.83% for the GBA version. The game ultimately sold well enough to be on the PlayStation Greatest Hits line.
There is a rumor that there was going to be a Nintendo 64 version, but it was canceled by THQ.
This is the only SpongeBob video game on the original PlayStation (excluding the crossover video game Nicktoons Racing).
The GBA version's title screen and beta box art omit "SuperSponge" from the game's title. However, the GBA cartridge and final box art use the game's full title.
During the initial release of the PlayStation version of the game, it was said that some hackers throughout certain US states (namely Ohio and Iowa) replaced SpongeBob's "Ouch!" sound effect with a high pitched voice yelling profanity. This was discovered when players would buy used copies of the game that had been altered. This issue was reported to Nickelodeon, who never issued an official report as to the legitimacy of these player's claims.
In the GBA version, SpongeBob's water helmet is exclusive for the final level only by serving a visual effect only, but if jumping on a specific Bird nest in Sandy's Tree Dome by butt-slamming (higher distance will be reached) it will take you up to another bird nest on a higher branch and by butt-slamming that bird nest and veering to the left to where many background leaves are located and fall down you will collect 5 golden spatulas and a water helmet that does not need to be re-filled (unlike the PS1 version).
This game was released in Australia on Andrea Martin's 55th birthday.
In the PS version, the spatula collecting system is similar to the ring collecting system in the Sonic the Hedgehog video game series.
If one looks closely at the characters in this game, they are actually pre-rendered sprites.
This is the first SpongeBob game to feature an FMV (Full Motion Video).
Early builds of this game during development had a health bar, placeholder voice acting, as well as Squidward and Patrick being 3D models.
In an early version of the game, the theme was originally going to be the normal SpongeBob theme, using the PlayStation instruments. The options menu music, however, was not very different; the only difference was that the flute they used was pre-recorded, not sampled.