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The Nintendo DS version of Nicktoons Unite! is a Nicktoons crossover video game video game for the Nintendo DS. This version was developed by Climax Action and published by THQ.

Plot[]

The game starts with Jimmy Neutron appears at the beginning. It is said that he has invented the Neutronic Reality Projector, which allows him to open doors to other dimensions. However, Professor Calamitous has copied the plans. He has gathered three villains: Vlad, Plankton, and Mr. Crocker. Together, they have created a Doomsday Device, which is a device capable of destroying the multi-verse. It requires fuel from each of the universes to run. Jimmy somehow figures this out and makes his own super-team of Danny, Timmy, and SpongeBob. Jimmy explains to the heroes that the Syndicate of Evil is stealing ghost energy, jellyfish energy, and magical fairy hologram energy. He tells the group that they need to work together to stop the Syndicate.

The game opens up with Jimmy as the playable character. He is in his lab, facing a portal, which has been created by the Neutronic Reality Projector. The player can choose which character the player wants to us. If Jimmy is not selected, he will appear in the lower right-hand corner of the opposite screen. Once the player enters the portal, the option is Fenton Works.

Here, Danny explains that Vlad has taken control of Fenton Works' ghost portal. The player starts in a field near Fenton Works. Jimmy can use his Jetpack to fly up in the air. The player goes through the town until the player reaches Fenton Works. They enter the home. Here, the house is invested by ghosts, which the player needs to get rid of. The player eventually reaches Danny's room, where there is a ghost portal open, which is causing ghosts to appear in the room. Jimmy can shrink enemies using his Shrink Ray. The portal can be destroyed by the player. After the room is done, the next destination is the lab. Here, the player fights ghosts until the player reaches a door to another part of the lab. Danny says that someone has tampered with the circuity and locked the door. Jimmy tells Danny that he can fix it. The player, as Jimmy, then fixes the door. Once inside, the player fights more ghosts until the player reaches the ghost portal.

After Danny sends the ghost back to the Ghost Zone, the heroes head back to Jimmy's lab. Here, the player can either play the mini-games they have unlocked or enter the portal. Once the player has entered the portal, the player can now go to Casper High. The player then has to get through a long road, filled with ghosts, until the player reaches Casper High. Inside, there is more ghost to defeat. The player goes down a long hallway and then into a classroom. After getting through the room, there is another hallway the player has to get past. The next room is the cafeteria. After getting through the cafeteria, the player has to get through the football field. Here, there is another portal.

Like the last time, once Danny puts the ghost back into the portal, the heroes go back to the lab. The next destination is Vlad's Castle, which in this version is his mansion. Vlad has managed to move his mansion to Amity Park. He asks who is there to stop him and Danny says, "Danny Phantom..." and all of the heroes say, "And friends!" The player then has to get through Vlad's yard, which is infested by ghosts. Inside, the player goes a few feet and Danny says that Vlad is trying to attack his dad. The heroes stop Vlad's shots. Timmy says that Vlad is getting away. Jimmy tells the group to go after him. The player then goes through the mansion to stop both ghosts and Vlad from escaping. Eventually, the player reaches Vlad's lab. Once the player gets through the lab, the player has to stop Vlad. Once he is defeated, he leaves. Jimmy says that they should get back to his lab.

The next destination is the Kelp Forest. Jimmy offers his Neutronic Air Gum and Danny and Timmy take it. The player travels through the Kelp Forest, fighting off Jellyfish. Eventually, the enemies are Tough Guys. Eventually, the heroes find out that the Kelp Forest is not the location of the Jellyfish Sting Extractor. The heroes then head back to the lab.

The next destination is Bikini Bottom, more specifically, Conch Street. They fight bullies and end up somehow being transported to Jellyfish Fields to stop Plankton from hurting Patrick. The mini-game is similar to the one with Vlad and Mr. Fenton. After saving Patrick, the group is transported back to Conch Street. Here, Patrick tells them that the bullies were going to the Krusty Krab. After going through a tunnel in Patrick's house they make it to the Krusty Krab. Here, there are bullies everywhere. There are also large Rufuses. After defeating the enemies, the player has to collect a key. After the player does this, the heroes discuss going back to Conch Street because Squidward might have gone home and been in trouble. They also believe the bullies might have a clue as to where the Jellyfish Sting Extractor is. They get back to Conch Street and enter Squidward's house. Here, only SpongeBob's house key can found. Jimmy recaps the fact that they don't know where the Jellyfish Sting Extractor, Squidward, or Plankton is. SpongeBob suggests they watch the news to see if anything's on. However, it is broken, so Jimmy suggests they go to SpongeBob's house. The heroes do so. Here, they find enemies. After defeating them, the heroes check the news, which is talking about the Chum Bucket. The heroes realize that is where they need to go. They head back to Jimmy's lab.

The next destination is the Chum Bucket. After going through a maze, fighting bullies, the player reaches the Chum Bucket. Inside, there are more enemies. After working there way through the Chum Bucket, they destroy the Jellyfish Sting Extractor and soon find Plankton. Here, the player has to defeat Plankton, who is in a Robotic Jellyfish. After defeating Plankton, the heroes return to the lab.

The next destination is Dimmsdale. Here, Timmy says that he doesn't know where Crocker is, so they have to travel the whole town. Eventually, the reach the Dimmsdale Dump. After going through the dump, Timmy remembers the school might be an option. They head back to the lab.

The next destination is Dimmsdale Elementary School. Here, Jimmy gets some transmissions that say that Federal Agents are around the school. After getting past them, the heroes enter the school. Here, more federal agents are present. After getting through the halls, the heroes reach Timmy's room, where Mr. Crocker is going to harm Chester with lasers from his Heat-Seeking Fairy Googles. After stopping Crocker, agents appear in the room. After getting through the room, they find themselves in the Original Crocker Cave, which has been redesigned as a transporter to Fairy World. The heroes head back to Jimmy's lab.

The next destination is Fairy World. Here, Crocker has released Anti-Fairies. The player gets through the first part of Fairy World and enters a building, where more Anti-Fairies are. After going through the one-roomed building, the player enters the second part of Fairy World. In this part, the heroes have to save the Fairies by putting them in bubbles. After going through the section of Fairy World, the player finds Crocker. The heroes need to stop him from releasing evidence of Fairies and taking over Fairy World. After defeating Crocker, the heroes head back to the lab.

The next destination is Jimmy's House. The player starts in Jimmy's room. The goal is to find Goddard, who has been kidnapped. The enemies are walking pants and lasers. After leaving Jimmy's house, the heroes have to fight through the yard, collecting computer chips to power up the tracking device. Once it is powered up and Goddard's location is found, the heroes head back to the lab.

The next destination is the Retroville Mall. The heroes have to fight their way to the mall. Once inside, they have to fight their way to the next room. They are transported to the Candy Bar. Here, there are more enemies. Eventually, the heroes find Goddard. Calamitous is about to shoot Goddard with a laser on a platform, which he is on. The heroes stop him and head back to the lab.

The final destination is Retroland, a theme park. This is where Calamitous and the Doomsday Machine is. The heroes go through the parking lot and then into the admission area. The enemies are robots. They enter the park. After going through that part of the level, the heroes find themselves at a Ferris wheel. After going through that part, they two more rides and a maze to get to them. The important ride is the Bat Outta Heck ride. Here, the player has to go through the ride to find Calamitous, who is in a ship. Eventually, a countdown starts and the player has a minute to defeat Calamitous. After defeating Calamitous, he flies away. The heroes disarm the Doomsday Device and Jimmy gives them all Neutron Recallers.

Walkthough[]

Nicktoons_Unite!_-_Full_Nintendo_DS_walkthrough

Nicktoons Unite! - Full Nintendo DS walkthrough

Reception[]

In an IGN review, Mark Bozen gave the DS version of the game 5/10 stars, stating the crossover concept had been done "far better in previous games."[1]

Backwards compatibility[]

  • Nintendo 3DS - The Nintendo DS version can be played to any of the Nintendo 3DS family systems.

Trivia[]

General[]

  • This is the only game in the Nicktoons Unite! series whose Nintendo DS version was not developed by Natsume.
  • This is the second SpongeBob game to be developed by Climax, the first was SuperSponge on PlayStation and Game Boy Advance.

Errors[]

  • SpongeBob's door is wooden and his path is just a dirt path. The flowers around his house are also missing.
  • Patrick's wind vane is not bamboo, but metal.
  • The interior of the Krusty Krab looks almost completely incorrect.
  • In the level select menu, the Chum Bucket is made into one word, not two.

International covers[]

Cartridges[]

Print advertisement[]

Video[]

Nicktoons_Unite!_Trailer

Nicktoons Unite! Trailer

References[]