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Overtime during development, developers change designs, features, and layouts of a level or character. They may remove these before the final release of the game or sometimes even leave the content inside of the game's files, unused. The following is a list of early versions of video games, and any unused content, from SpongeBob SquarePants video games.
- There are two unused graphics in the Windows release. One is an earlier version of the title screen while the other one is a badger wearing a green suit.
- An unused room in SpongeBob's house based on the season 1 episode "Jellyfish Jam" is in the game's files.
- There's an unused model for Mr. Krabs. It was intended for the "Save Me Money" minigame since he has animation for when he mounts the cannons.
- An unused model for Boaty from "No Free Rides" also exist and was meant for the "Boating School 101" minigame. It was later reused for the PC version of Battle for Bikini Bottom.
- Unused thumbnails can be found for the movie and main menu and for each zone of the game.
- There's three unused sounds. one is a sparkling sound effect that would be later used in the PC version of the SpongeBob Movie Game as a pickup sound, the second is a double beeping sound that could've been used for "Boating School 101," and the third is a "boink" sound meant to cancel something.
- The source code alongside many prototypes of the PlayStation and Game Boy Advance version were leaked after Climax Group was shut down.
- There are multiple unused music tracks in the PlayStation version. Some would end up used in the Game Boy Advance version such as a Game Over song.
- Graphics exists for unused objects such as a spatula floating on a balloon and glasses that would have allowed to catch blue jellyfish.
- There's also an unused graphic of Bikini Atoll which was seen in early screenshots of the game.
- An image of a Superman cosplayer's face with his eyes and mouth cut out is present in the files
- Several unused dialogue are still in the game's files. Some of them would end up used in Operation Krabby Patty.
- The health bar was going to be an icon of SpongeBob that would go red if you got hit. This end up used in the Game Boy Advance version.
- Many enemies were cut in the final games such as a small blue blob, a Nautilus, an eyeball on a stalk, and the shark from "MuscleBob BuffPants."
- SpongeBob has many unused animations including several death animations.
- Most of the characters and objects were meant to be pre-rendered 3D models at one point before being converted to 2D sprites in the final game.
- Present in the development files, is the model of a cut enemy called the "Booger Monster." It has an attack animation, a sound effect when moving and a sketch showing it's size compared to SpongeBob.
- The theme was originally going to be the normal SpongeBob SquarePants Theme Song, using the PlayStation instruments. The options menu music, however, was not very different; the only difference was that the flute they used was pre-recorded, not sampled. The composer says that it was replaced last minute per Nickelodeon's request.
- Suggestive drawings of SpongeBob, Patrick, and Sandy can be found the development files of the game.
- SpongeBob was planned to have the same health system as the Game Boy Advance version. This was changed in the final version to work more like Sonic the Hedgehog's rings.
- The game over screen in many of the prototypes has Plankton next to a phonograph. But in the final version, it has Patrick in SpongeBob's living room.
Game Boy Advance releases
- The Sub-Shark boss theme and the Parasitic Worm's theme from the PlayStation version are also present in the handheld version
- An unused sprite for Squidward, using an early model of him is in the game's file. In the final version, it's his head in a dialogue box.
- June 6, 2001 Prototype
- The characters' dialogues are shown on a black background with no sounds or animations.
- The title cards appear on a black background.
- When entering a level, there's no text telling you what to get.
- A stage named "KBMAP" is present in the files and is placed after Chapter 1 in the level select screen. It's a short level with only one enemy and there's no way to beat it aside of resetting the game.
- Some stages has different names such as : Jellyfields (Jelly Fields in the final game), Sandy's Biodome (Sandy's Tree Dome), Bikini Bottom Town (Downtown Bikini Bottom), Polluted Seabed (Man Ray's Lair), and Canning Ship (Canning Factory).
- Pressing Select in the June 6th, 2001 Prototype will restore your health, this doesn't occur in the final game as this was to test the health system.
- SpongeBob's movement system is slightly different.
- The bus schedule in the Rock Bottom bus station was intended to be an animated LED sign instead of a regular sign.
- There is a rough animation of the fountain in Bottom's Up! filling itself with water.
- There's two unused models of two fish dressed in tuxedo. They were most likely meant to be seen in Sublime Seafoods.
- A Jellyfish net and jellyfishing glasses were planned to be items in the game.
- Demo 
- The copyright screen is very primitive in the demo compared to the final version.
- The source code of numerous prototypes builds of the game were found in September 2020.
- There's a placeholder for the game selection screen.
- There's an unused screen adjustment setting. Interestingly, this option also has an early version of the title screen.
- Zim has two unused textures for his helmet in Basket Brawl.
- The game was originally planned to release on PlayStation 2 as model and textures of the PlayStation 2 controller exist in the games files.
- The game was first pitched around November 2000 as "NickToons Olympics." It was proposed again in March 2001 into what would become the final game.
- Squidward and Donnie from The Wild Thornberrys were intended to appear in the game.
- A model of a golden SpongeBob statue exist in the files suggesting that they were planned to be extra lives.
- These are a lot of unused audio in the game's files.
- There's graphic for a "No swimming" sign, meant for Chum World.
- The backgrounds of the tiles puzzle use screenshots of early version of the game's levels.
- Animation and sound effect for an unused Whirlpool attack for the Mermaid Man costume exist in the file alongside an unused line from the narrator explaining the attack.
- The GameCube version was originally planned to have a GBA Link feature where certain levels would have a special Jellyfish Rodeo Tent that appears when a Game Boy Advance is connected. The voices for the narrator mentioning this feature can still be found in the game's files.
- There's an early version of the title screen and the legal screen.
- It's possible to activate an hidden level select by holding the L, R, B, X buttons (L1, R2, Square, O on PlayStation 2) in the pause menu. The level names will appear in the top left corner.
- The game initially started as a pitch to THQ around 2000-2001.
- The coins originally were supposed to be orbs.
- The Chum World clown's design was different.
Game Boy Advance releases
- An early version of the "Press Start" still exist in the game files.
- The game was codenamed "SPONGEBOB:WHENROBOTSATTACK"[ ] and was originally titled "SpongeBob : Mechanical Mischief."
- SpongeBob's sundae from the season 2 episode "Something Smells" was meant to be a power-up that would have allowed the player to run faster and break stone tikis.
- The throw fruits were originally soccer balls at one point.
- Graphics for an earlier version of the HUD exist with the files (with 2D versions of the underwear and the golden spatulas).
- There is an early model of the button that said "PUSH" on it instead of a hand icon.
- Shiny Object clams were originally donation boxes.
- The model of Squidward's clarinet is in the game file.
- The toll gates originally had a clam shell with "STOP" slapped onto them.
- The hint signs were originally a picture of Gary.
- The Thunder Tiki and the Flying Tiki had a completely different design.
- The up and down arrows in the pause menu screen were going to be pineapples instead of Jellyfish.
- There's a model for a female fish intended to be for Goo Lagoon.
- A textureless worm that resembles Mr. Doodles can be found and placed in-game, but his animations and collisions are broken.
- Bubble Buddy has unused "evil" speech for the hub world. Possible as a placeholder or as a joke by a developer.
- There's unused audio for when Patrick encountered Slick and when Sandy encountered Arf.
- An unused animation for Arf when it gets lassoed by Sandy.
- Industrial Park was originally intended to have three Chucks a button to push and a bridge.
- Patrick's Dream was intended to be a whole dessert-themed level for instead of Patrick just standing in the middle of nowhere. The level is present in the file of the GameCube and Xbox version and can be loaded, although incomplete as the skybox is missing and some enemies do not function correctly.
- There was originally supposed to be a third phase for the final boss fight against SpongeBot SteelPants where the robot gets anchor arms, a pair of legs and a speedo. Patrick would've also been playable during this segment.
- Robo-Squidward was a planned boss as suggested from two concept art. He only appear in the Game Boy Advance version before being brought back in the multiplayer mode of Battle for Bikini Bottom: Rehydrated.
- Glove World! was a planned level, according to an unused pause menu and a concept art.
- Golden Spatulas could simply be collected in the overworld.
- Concept art and screenshots shows that Sleepy-Time had a slightly different design with the top of his head having a "saucer" shaped form. This design was reused in the PC version.
- Tubelet's floaty was meant to use a laser to attack instead of a flamethrower.
- Early footage and screenshots showcase that Monsoon was going to walk instead of flying.
- There are white urchins on the rocks in Jellyfish Fields.
- In the second section of the Jellyfish Fields level, Larry was originally supposed to be at the top of the slide instead of Mermaid Man
- Kelp Forest Was intended to be set in the daytime.
- The Poseidome logo in the middle of the ring of the Robo-Sandy fight was much more smaller.
- Bosses health meters were completely different from the final version.
- SpongeBob's helmet for the Bubble Bash was much more simpler.
- SpongeBob can be seen not smiling in some screenshots.
- Hans would have come from the top instead of the right.
- The Krusty Krab was much more larger in the trailers with no flags and different textures.
- The Cruise Bubble has no radar screen.
- The tikis aren't animated in the gameplay footage.
- Instead of a glove, there is a green arrow that points to objects you can lasso.
- The prompt to enter a level lacked a textbox. Interestingly, the unused Patrick's Dream level still use this early configuration when it says to enter Patrick's Mind or to exit the level.
- SpongeBob's running animation is faster.
- The Bubble Bowl only destroys one tiki at a time.
- There are no taxi gates in the prerelease trailers.
- The explosions, the robots make when you defeat them, are different.
- Sandy's lasso mades a "swish" sound in prerelease footages.
- The Shiny Objects were originally crystals according to a few prerelease videos and images.
- Squidward can be seen wearing his Krusty Krab employee's hat and is holding his clarinet in prerelease footages.
- The layout of the furniture in SpongeBob's house is different.
- There's was an Ham-Mer in SpongeBob's kitchen.
- Sandy was originally going to slide on her tail instead of using a shellboard.
- Patrick has a different walk cycle.
- Patrick's would've headbutt as his primary attack instead of his belly bump.
Game Boy Advance releases
- There is placeholder graphics for a door, a warp, and what seems to be intended for dialogs. These graphics can also be found in Codename: Kids Next Door: Operation S.O.D.A., another game by Vicarious Visions.
- An early version of the title screen exist in the game files. The only differences between the final versions is the "Chum Bucket" text, which uses a different font. Interestingly, this version of the title screen can be seen in the game's manual.
- The game was originally planned to have hub worlds instead of a level selection screen. According to a moderator on IGN, each world had four "doors" for the main minigames and a fifth one was somewhere hidden. Only screenshots of the hub worlds of Bikini Bottom Downtown, Chum Bucket, Dutchman's Graveyard and Kelp Forest exist.
- There's two unused songs in the game. One is an earlier version of The Fairly OddParents theme while the other one seems to be an unused music theme.
- The points meter was going to have 8 instead of 6.
- Different characters were in different worlds.
- The logo for each of the Nicktoons shows were different in prerelease images.
- A "Goofy Goober Dream Platforming" level was planned for the game and was supposed to be set before Sundae Driving. References to this level can be found in concept art, showcasing a "Goofy Goober" variant for the enemies. And in the game's code as there's text for five unused tasks related to this level. According to these unused tasks, the level would have resolve around saving Goofy Goober before chasing him in the next level.
- There is a removed Goofy Goober costume for SpongeBob and Patrick who was planned for the cut Goofy Goober level.
- Earlier in development the bathtub in Rub a Dub Dub, Slip Slide in the Tub had a shower. This was changed to a faucet, but the showerhead is still in the bathtub's texture.
- The texture for the Sea Needle sign from Battle for Bikini Bottom is in the game files, likely as a leftover.
- An unused green variant of the starfish seen in Google-Eyes and Smelly Knick-Knacks can be found inside the texture.
- A few collision and temporary models are present in the game files.
- The cruise bubble's model from Battle for Bikini Bottom can also be found, likely as a leftover.
- The game was codenamed as "SPONGEBOB2:PATRICK'SREVENGE" and "SpongeBob: Naught Four."[ ]
- According to an early trailer, the enemies weren't wearing bucket heads. Although it's possible that the models for the bucket head wasn't made yet.
- Some levels used different textures.
- According to prerelease screenshots, there was no return option visible in the Extras section.
- The nitro was first called "Turbo."
- Goofy Goober tokens were originally chip-like figures.
- There were a total of 40 extras earlier in development. Two more were added for the final, and the extras box was redone a bit to accommodate this.
- When health is missing, the empty bubbles from Battle for Bikini Bottom's health bar are still apparent.
- Characters & Extras:
- According to concept art SpongeBob and Patrick had a few more costumes planned that were cut from the final game. Such as a DoodleBob costume for SpongeBob and a Barnacle Boy costume for Patrick.
- Patty Wagon had a different handling and its damaged look looked different.
- Some vehicles and their colors had a different design.
- SpongeBob's Goofy Goober Guitar design was different.
- No Cheese!:
- There were three buttons and a sliding platform. A Krabby Patty seemed to also be missing in action.
- Mr. Krabs is absent.
- Many vehicles are absent in prerelease footages.
- The sky was bluer.
- There was an extra coral tree behind the Krusty Krab.
- The manliness move upgrade was originally 200 points.
- Sandwich Driving 101:
- An orange texture with "TEMP" overlaid on it can be seen in multiple places.
- The Plankton fountain wasn't finished yet.
- The skybox is orange.
- A yellow placeholder box for the bulldozer.
- The dirt and barrier by the fountain are also in a state of temporary.
- A few buildings were changed.
- The level lacked proper lighting.
- Rub a Dub Dub, Slip Slide in the Tub:
- The old Plankton target can still be seen in the prerelease image, as well as a weird green and blue block below the tower. The Plankton sign texture is still in the game, albeit only used in Sundae Driving as a picture frame on the wall.
- The bathtub design was different.
- Bubble Blowing Baby Hunt:
- There was no lighting in an early version of the level
- A lot of the textures, mainly the "safe zone floor" texture, was repeated. The bar had a purple texture applied to it.
- Also, the enemies placed in the level seem to be from the level Shell City, Dead Ahead, most likely for placeholder purposes.
- Many breakables weren't present.
- The button to activate the door was moved.
- The bar had a purple checkered texture applied.
- The level was also missing extra details and decals.
- The floor in the bar area reused the metal texture.
- I'll Let You Pet Mr. Whiskers:
- Originally, the player was to defeat all Bucketheads first before the frogfish boss.
- Now That We're Men:
- In prerelease screenshots, Patrick can be seen without his kelp mustache.
- According to a concept art:
- The tiki crates from Battle for Bikini Bottom can be seen. Likely as placeholder.
- Mindy was to appear in-person rather than using a clamshell.
- The lights were more brighter.
Game Boy Advance releases
- There's a debug mode and a level select.
- There's a test level.
- The bubbles in the prototype are animated and scroll to the top right, while in the final it's just a static image. The shading on SpongeBob's pants is also different, the bamboo poles in the background are darker, and the colors are more dithered.
- SpongeBob on the difficulty selection screen was in a pirate outfit in the prototype. It was changed to a generic clip-art of SpongeBob in the final. The sign also had a thicker shadow.
- SpongeBob on the password entry screen has most of his tie colored blue instead of red.
- A proper "continue" window wasn't implemented yet, so it's just the pause window. Exit continues the game, and the resume ends it.
- The prototype uses a small, white page indentation as a continue prompt when the final uses a more fitting A button. Additionally, in the prototype, the continue prompt will not appear after a character's dialog is finished.
- The Thug Tug Thug resembles a thug seen in the movie in the prototype. In the final game, he was changed to a generic green thug.
- Some of the game's dialogue is different in the prototype. Most of it is a change of punctuation.
- In "Management Material," the left side of the pit was changed, probably so that the player could use Patrick's simpler gliding ability rather than forcing the player to use the speed boost ability and jump midair with it.
- Patrick's rock has a thinner outline in the prototype.
- In the prototype, boss battles have a 600-second time limit. This time limit was removed in the final, presumably to make the battles less difficult.
- If the player press F12 and type in "AWEGAMES" and then click on the ship, a chapter selection screen will appear.
- Patrick's model has Goofy Goober underpants, but it's always hidden under his shorts. It's possible to see it via bugs and glitches or if you delete the files for Patrick's pants.
- There are two unused fonts within the game, both named "tiki."
- A bunch of unused graphics ripped from multiple episodes can be found within the game's files.
- There's an unused 2D minigame called "Pattie Munchdown" where, according to the graphics, would've starred SpongeBob, Squidward, Sandy and Plankton eating as many patties as possible while avoiding to get sick.
- The Bouncers game mode has graphics of customers eating their food while watching in the background.
- Floor It! is where the unused episode rips are the majority, mainly construction workers.
- Few more episode rips include SpongeBob holding a spatula, from "Plankton!," and Mermaid Man and Barnacle Boy's fists.
- An early model of SpongeBob can be found in the files
- Bubble Bass has an unused eye set.
- A work-in-progress version of the map screen can be found in the files alongside a work-in-progress sprite sheet of Kevin the Cucumber.
- There is an unused clapperboard texture.
- There is an unused video that takes place on the menu screen. It has a jellyfish on a string and an animatronic shark on the stage.
- SpongeBob has his underwear modeled which is likely a leftover from the PC version of The SpongeBob Movie Game.
Game Boy Advance releases
- A debug menu, an animation viewer and a stage selection menu are present in the game.
- There's a test level in the game files.
- An early version of the title screen is present in the game files.
- A test level is also present in the game files.
- Several characters are mentioned within the code but don't appear in the game at all. These includes Carl, Sheen, Jazz, Mr. Lancer and Vicky.
- Some screenshots and trailers showcase that Retroville was originally planned to be a level. Although the level was cut, chunks of it seems to have been reused in the level "Fantastic Voyage of Goddard."
- In a prerelease screenshot of the "Bikini Bottom" level, an untextured cube can be seen in the background.
- SpongeBob, Timmy, Jimmy, and Danny Phantom models were different in a few prerelease screenshots.
- The HUD was different compared to the final version.
- The coins, green and purple power-ups were also different in prerelease images.
- Interestingly, The early design of the coins has a letter "N" on it which share the same font as the 1984-2009 Nickelodeon logo.
Nintendo DS releases
- Two prototype builds (dating from May 17, 2005 and June 6, 2005) were revealed in 2021.
Game Boy Advance releases
- The game was planned to have a save function at some point instead of using passwords to continue.
- Two prototype builds (dating from April 26, 2005 and July 11, 2005) were revealed in 2021.
Nintendo DS releases
- Bubble Bass and Flats the Flounder were meant to be in the game at one point. Graphics for their icons and dialog boxes are still in the files.
- There's an unused model of an old woman who was meant to appear in Shady Shoals.
- In the Industrial Park, the skybox was going to be more realistic instead of a brown sky.
- SpongeBob and Dirty Bubble's icons were different in early screenshots.
- SpongeBob can be seen without his Mermaid Man's costume in a prerelease screenshot.
- There's an early version of the title screen, back when the game was codenamed "SpongeBob SquarePants 06."
- Model for a cut "gangster" costume for Plankton can be found in the game's files.
- The elevator platform in the third section of "Starfishman to the Rescue" has four holes that are blocked by the ground surface and never open during gameplay. Judging from a piece of concept art, as well as the fact there's exactly five enemy rounds, it's possible that for every round after the first, a hole was supposed to open.
- There's an unused entrance to the Inventor's lab in the second platforming section of "Alaskan Belly Trouble."
- A lot of unused audio is present in the files for almost every levels of the game.
- The game was originally much more different, it was called SB06 - 40 Winks and would have been about SpongeBob waking up one morning and realizing his friends are trapped in their dreams for unknown reasons, and thus he is tasked to enter each of his friends' dreams and wake them up.
- Two unused variants of the Crabs and Spitting Piranha enemies, can be seen during the map cutscenes of "Alaskan Belly Trouble."
- The Snooze Zs counter and fuel counters looked different in a gameplay video showing an early version of "It Came from Bikini Bottom."
- There were originally ten health spots instead of five.
- "Revenge of the Giant Plankton Monster" was different, having more buildings and a lighter background.
- The Giant Plankton laser icon was different, being a cutout of a screenshot instead of a 2D image of him shooting a laser.
- There was an unused trailer café called The Kookie Cook.
- SpongeBob's airplane was completely different, resembling more of a boat than an actual airplane. Old Man Jenkins is also missing on the airplane.
- Plankton would have tripped over the bridge in the first section of "It Came from Bikini Bottom." This technically happens in the final game but the animation of Plankton tripping over the bridge doesn't play.
- Starfishman was originally going to have cel-shaded outlines in "Rooftop Rumble" similarly to "Starfishman to the Rescue." It can still be visible in some screenshots of "Rooftop Rumble" and in the attract trailer.
Game Boy Advance releases
- There is a debug menu.
- "It Came from Bikini Bottom" had a different level design in prerelease screenshots.
Nintendo DS releases
- The timer is missing in a prerelease screenshot meaning that it wasn't implemented yet.
- SpongeBob originally had a white outline in "Diesel Dreaming."
- The sewers from "Revenge of the Giant Plankton Monster" originally had a background, this is completely absent in the final game.
- There a screenshot of SpongeBob running down the Alaskan Bull Worm's stomach in "Alaskan Belly Trouble." This layout doesn't appear in the game.
- In an early screenshot, the HUD is absent in "It Came from Bikini Bottom." The background also looks different compared to the final version.
- There's an early character select screen.
- There's an unused loading screen graphic of SpongeBob sleeping on a cloud.
- There are storyboards and placeholder videos for existing and unused cutscenes in the game files.
- Some of them mentions places and levels such as "Bugtown" and "Vegtown." It's possible that they may be placeholder names for a Myrmec and Florian village. However, the player never travel through any of these during gameplay.
- The game was codenamed "Nicktoons 06."
- The game was originally titled "SpongeBob Escape from Volcano Island."
- The concept art of this game revealed a few ideas that were scrapped from the final release. One specific artwork showed SpongeBob and Danny fighting a Florian robot in the Fetid Forest, which meant that the Florian robots seen in the background were originally going to be made as enemies.
- Another idea was SpongeBob using a paraglider, it's unknown for which level it was planned.
- Jimmy Neutron and Jenny Wakeman (XJ-9) were also planned to be playable according to a few concept art.
- King Gorge was originally named the "Veggie Prince" or "Plant Prince."
- The Mawgu was meant to have legs and was called "Pariah" at some point.
- "Ancient Peek" had a more "industrial" design according to a concept art.
- The HUD was very different in prerelease screenshots.
- "Super Tank Showdown!" had a different skybox, different time meter, different target meter, and a different points meter according to early screenshots.
- They are three unused SpongeBob, Danny Phantom, and Timmy Turners bonus levels in the files, along with their respective tracks.
- Many of the characters have unused dialogue upon entering Bikini Bottom or in a Master Model Chamber.
- A few Master Models went unused in the console version. This includes :
- The game was codenamed "Nicktoons 07."
- Two concept art showcase a scrapped character called "Rusty Beard" and his ship that would've been used to navigate through Nickelodeon universes. It's possible that they may come from an earlier version of the game storyline.
- A cardboard cutout of Parker Dinkleman, a character from Mr. Meaty, was meant to appear on the Fairly Harvester.
- According to concept art, the Mech-Suits' designs were different.
- Two characters, meant to be judges for "The Biggest Genius" were cut. One of them is a reference to Doc Brown from Back to the Future.
- A concept art showcase SpongeBob, Danny Phantom and Patrick in front of the EvilToyCo factory's entrance, something that never happen in-game.
- Saucer-Men were meant to guard Master-Models chambers at one point. In the final game, the player never encounter any Saucer-Men outside of their flying saucers in the third zone of the factory.
Nintendo DS releases
- SpongeBob, Danny, and Timmy have an unused Idle and wave animation.
- Different androids clones were in various locations.
- The Pig Combo move and health meter were different.
- The multiple and division screens when you pick a number looked different in prerelease screenshots.
- There's two unused music tracks. one is an early version of the character select theme from Atlantis SquarePantis. And the other one was meant to play on the map for "Notebook Land."
- The ink meter was meant to be shaped like a pencil before being changed to a pink rectangle in the final game.
- On the top screen, DoodlePants' head is absent on the life counter.
- Leftover from Attack of the Toybots such as the achievement list, character health icons and copyright-related screens are still present in the game.
- Multiples prerelease screenshots display characters in levels in which they are not playable.
- The character's health meters were different.
- The game's box art and logo was different.
- Goddard was planned to be a boss before being replaced by the Monstrous Girl Eating Plant.
Nintendo DS releases
- There were rings on the button screen.
- Some levels were different.
- A debug mode is present in the game and can be triggered by editing the "SB09.ini" file.
- Outside of SpongeBob's house, there are letters and numbers floating in the middle of empty space (2B1456B278B3). Touching these can grants access to most of the levels in the game.
- Two unused models are present in the game files. One is a 1×1×1 cube that can be seen in "Fun Times Jellyfishing with Patrick." And the other one is an "error" model which can be seen at the ending of "Becoming a Fry Cook!!!."
- The logo of "Wall-E," Heavy Iron's previous game is present in the game file.
- An early trailer for the game reveals that it was originally titled Happiness Squared and featured many differences compared to the final game such as the apparition of tikis and character models from Battle for Bikini Bottom and The SpongeBob Movie Game. Although, they were likely used as placeholders.
- Pearl, Man Ray and the salesman were originally supposed to appear in the game. Only the salesfish appears in the Nintendo DS version.
- The levels "Squidward's Talent Show" and "Ambush At Krusty Krab" were both planned for the console version but they only appear in the Nintendo DS and the PlayStation Portable versions.
- Pearl was also supposed to be in "Squidward's Talent Show" but for some reasons, she doesn't appear in any versions of the level.
- The level "That's Not Your Formula, Plankton!" may have been originally named "Becoming a co-cashier," as the official website called this level "Becoming a co-cashier."
- There are unused robots in the concept art. One of them is a flying one, one of them is similar to the used variant but instead has a brown hinge reviewing the cannon, another one is a robot that goes underground and performs a spin attack, and the other one performs the spin attack and acts like a trampoline. All of the robots are used in the DS version and all robots except the underground spinning one who appears in the PSP version.
PlayStation Portable releases
- There was going to be an unused driving level for the PlayStation Portable version.
Nintendo DS releases
- Graphics exists for a placeholder title screen which is reused from the save screen of the Nintendo DS version of Atlantis SquarePantis.
- Similarly to their console counterparts, passwords are present in the Nintendo DS version and can be accessed by pressing the L and R buttons three times.
- The HUD on the top screen was different.
- There graphics depicting controllers for various consoles, such as a Wii remote, a DualShock 3, a generic controller and a keyboard with a mouse.
- The game was codenamed "SpongeBob 5D."
Nintendo DS releases
- There's an unused model of SpongeBob, with different textures and a flatter head.
- Leftover from HOP for the Nintendo DS such as models can be found due to the game being based on the same engine as HOP.
Xbox 360 releases
- This game was originally planned to be called SpongeBob SuperHeroPants.
- The plot of the game differs from the "soft-launch" version, first released in March 2018, and the final version, released a year later on iOS. In the "soft-launch" version, Patrick Star joins forces with an ally (either Arnold Shortman or Angelica Pickles) to compete for a Super Brawl Tournament pass from his rival (either XJ-9/Jenny Wakeman or Helga Pataki), before eventually befriending them and taking the tournament together. This plot was scrapped and its "chapters" were renamed to "events," with no cohesive story.
- The app icon was different.
- Characters icons were different.
- The main theme was different.
- The announcer was absent in the soft-launch version.
- Originally, the player would get 90 lightning bolts instead of 20.
- There's was a different background for the "home" menu.
- The game was codenamed "Pineapple."
- The unused version of Patrick's Dream from the original game is present in the game files alongside the scrapped third phase against SpongeBot. But now, both levels are completely textureless. This suggest they were likely intended to be included in the main game instead of appearing in the multiplayer mode.
- Interestingly, two candy canes were added between the two islands in Patrick's Dream.
- There's a test level named "BattleArena_P" which was used to tests the enemies' behaviors, with each enemy having its own door.
- There's an unused model of a Jellyfish net, named "SK_Spongebob_Net." It has one animation called "attack" suggesting it may have been intented to be SpongeBob's weapon in the multiplayer mode.
- The model of a police boat is present in the game file. While it was likely meant for the Police Station, a similar boat can be found in the intro cutscene but unseen by the players.
- There is a model of a skate ramp, likely intended for revisiting the SpongeBall Arena similarly to the original game. But for some reason, it doesn't show up after beating the final boss.
- Cubemaps from an early version of the hub world can be found in Bikini Bottom files.
- Present in the files of the 1.0 version of the game, is an unused video called "islandvideo.mp4," which seems to be raw footage of the pre-2016 design of the Bikini Atoll island from the theme song.
- Gamescom builds
On August 20, 2019, two builds of the game were shown during Gamescom 2019. The first one, titled "Rev. 584213," was shown on IGN YouTube channel. The second one, titled "Rev. 584493" was a slightly more recent playable demo, present on THQ Nordic's booth, during the trade exhibition. Both builds features a 15 minute timer, the first area of Jellyfish Fields and the King Jellyfish boss fight. The game was in "Pre-Alpha" state at that point.
- Jellyfish Fields' skybox is a mix between a blue and orange sky.
- The level also has a more "orange" lighting.
- The dialogue between SpongeBob and the non-playable characters are much more shorter. This change was possibly done for the demo only.
- The hint signs are missing in both builds.
- The buttons use the same texture as the original game.
- Bungee Jumping and the teleportation boxes haven't been implemented yet and have a "coming soon" sign in front of them.
- The camera is more closer to the playable character. This was changed in the remake to be more similar to the original game
- SpongeBob's physics is different. For example, his "Bubble Bounce" move is more slower in the demo.
- The characters' animations are more primitive in both builds.
- Gary's model is different. As it look more similar to its original game counterpart.
- The Duplicatotron 1000's light bulbs are untextured.
- The wooden gates simply just slide down into the ground upon being opened.
- The Bikini Bottomites don't reacts when a robot is near them.
- The Puffer Fishes don't have any animations upon hitting the ground in the "Rev. 584213" build.
- Ham-Mer's taunt animation is slightly different as his head is not punched into his glowing compartment.
- There's no mechanical bits or parts that drops from the robots when destroyed.
- The Flying Tiki had a different design in "Rev. 584213" where it looks more closer to its original design and is lacking a bubble underneath it. In the "Rev. 584493" build, the model was changed to its final design.
- The Wooden Tikis has red markings on them. This look can still be seen in promotional artwork and on the collectible keychains featured in the "F.U.N." Collector's Edition of the game.
- The golden spatula doesn't have any "glowing" aura around it.
- The sock icon in the HUD looks slightly different.
- The SpongeBob font is used for the texts and HUD. It was changed to an entirely different font in the final game.
- The Shiny Objects emit a different sound upon collecting.
- The clam near the bridge, asks to be fed 125 "Shiny Things," rather than "Shiny Objects."
- King Jellyfish is referred to as "Jellyfish King."
- IGN Screenshots
On October 25, 2019, multiple screenshots of the game were shown on IGN website, displaying the three sections of Jellyfish Fields alongside the first look at Patrick, in-game.
- Jellyfish Fields now use its final skybox. The lighting is still orangish however.
- The Thunder and Stone Tikis' designs are different. The Stone Tikis have green markings on them while the Thunder Tikis are yellow. Just like the Wooden Tikis, these designs can still be seen in promotional artwork and on the collectible keychains featured in the "F.U.N." Collector's Edition of the game.
- The Duplicatotron 1000's light bulbs are now textured
- In the first section of Jellyfish Fields, a bus stop can be seen near Squidward which isn't present in the original or final game.
Two concept art were also revealed, showing Downtown Bikini Bottom and Rock Bottom. While Rock Bottom looks identical to its final version, the concept art for Downtown Bikini Bottom has a few differences not seen in the final game.
- Similarly to Jellyfish Fields, Downtown Bikini Bottom was also planned to have a "sunrise" theme.
- The city look more "destroyed," with hot sauces and toilet papers scattered on the buildings and graffiti referencing Plankton being present all around the town. None of these additional details were added in the final game.
- Pre-Hydrated Trailers
On April 16, 2020, THQ Nordic revealed a brand new gameplay trailer, announcing the release date at the same time, then followed by multiple trailers introducing the game's levels. Although the build in the trailers was much closer to final, it still have a few notable differences.
- The font for the cruise bubble timer does not have white outlines.
- Caustics were originally much more omnipresent around levels. A lot of them were removed in the day one patch.
- The animation for swapping characters at the bus stop has a different camera angle.
- The Jellyfish Caves' design is different, looking more similar to its original counterpart. The day one patch revamped Jellyfish Caves' design by adding bigger blue crystals through the level.
- In Rock Bottom Museum, the plaques near the exhibitions originally said "Bold and Brash, Squidward Tentacles, Belong in the trash." The texture for the plaques was changed in the final version for an unintelligible text.
- There's no Texas landscape underneath Sandy's Dream.
- Robo-Sandy's tail doesn't emits any smokes or fire.
- The multiplayer mode is still using the SpongeBob font.
- The robots are also turning red after they've been hit once.
- The game was originally titled "Nickelodeon All-Star Brawl Universe" according to an early title screen graphic.
- When the game was first released, files for three unused fighters were found. Those fighters are : Garfield (codenamed "orb" in the files), Shredder (codenamed "cheese") and Rocksteady (codenamed "hunter"), both from Teenage Mutant Ninja Turtles. Garfield released as a free DLC on December 9 2021  while Shredder released on February 3, 2022. Rocksteady was confirmed to have been scrapped and replaced by Shredder.
- Unlike Rocksteady, Shredder and Garfield had localization files for their respectives Arcade intro and Moveset descriptions. They also could be playable through modding. Although, in an unfinished form.
- According to a developer, Rocksteady "didn't have any model work done."
- Rocksteady's files were removed in "Update 02-03-2022."
- Two unused stages were found in the files ; One for Garfield called "Sweet Dreams" and a level based on the television game show Double Dare, called "Silme Time." Both stages can be playable through modding with "Sweet Dreams" being added at the same time as Garfield. "Slime Time" was later added in "Update 02-03-2022."
- Interestingly, the early icon for "Sweet Dreams" showcase a prototype version of the level.
- In "Update 10-18-2021," the themes for both stages were added.
- Items, while initially not present in the game, could be found the code at launch, although they originally use placeholder graphics, they can be spawned in the game through modding. Some of these items included, the Turtle Blimp, a Krabby Patty, an Exploding pie, Sandy's rocket, Squidward's clarinet, a toolbox that would have created a temporary platform and an item called "sleeper" which would start screaming when kicked. According to a developer, this was supposed to be Buhdeuce from Breadwinners.
- In "Update 10-18-2021," the items were updated with new renders. The Krusty Krab blimp from "The Good Krabby Name" was also added in this update, replacing the Turtle Blimp.
- In "Update 06-06-2022," items along with voice acting was added to the game. However, four items seems to have been completely cut such as the Krusty Krab blimp, the fishing hook, the toolbox and sleeper/Buhdeuce.
- Ittle Dew, a character from the game of the same name, is present in the game files. This is a leftover from Ludosity previous game, Slap City which runs on the same engine.
- It is possible to restore and play as her through modding.
- Models for a grenade and a gun exists in the files. According to a developer, These are simply "sample assets" present in the project since the beginning.
- In the character data for SpongeBob, there's mention in the code of an ability called "yummerSummon" which is a reference to the infamous placeholder character, "Yummer" found in SpongeBob Saves the Day!. There are no associated assets to this code and it was simply put there by one of the developers as a joke.
- Announcer calls for items and unused characters are present in the game. Some of them mentions : Squidward, Mr. Krabs, Barnacle Boy, Mermaid Man and Plankton. It's unknown if those characters are planned to be DLC or were scrapped.
- Alternative colors were planned for the game but were scrapped and replaced by alternate costumes instead. The reason being that alternative skins needed to be official.
- Garfield's existence was first leaked through two lineup sheets on a Latin America website on August 27, 2021.
- Garfield's alternate costume was different in prerelease screenshots, showcasing a stained bib instead of a checkered bib.
This article is in need of expansion, but it is not a stub. You can help Encyclopedia SpongeBobia by adding more information. Please remove this template when done.
- ^ https://tcrf.net/Nicktoons_Racing_(Windows)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Legend_of_the_Lost_Spatula
- ^ https://tcrf.net/SpongeBob_SquarePants:_Operation_Krabby_Patty
- ^ https://tcrf.net/Development:SpongeBob_SquarePants:_SuperSponge_(PlayStation)
- ^ https://tcrf.net/SpongeBob_SquarePants:_SuperSponge_(PlayStation)
- ^ https://tcrf.net/Development:SpongeBob_SquarePants:_SuperSponge_(PlayStation)
- ^ https://tcrf.net/Proto:SpongeBob_SquarePants:_SuperSponge_(PlayStation)
- ^ https://tcrf.net/SpongeBob_SquarePants:_SuperSponge_(Game_Boy_Advance)
- ^ https://tcrf.net/Proto:SpongeBob_SquarePants:_SuperSponge_(Game_Boy_Advance)/June_6,_2001_Prototype
- ^ https://tcrf.net/SpongeBob_SquarePants:_Employee_of_the_Month
- ^ https://tcrf.net/Proto:SpongeBob_SquarePants:_Employee_of_the_Month
- ^ https://tcrf.net/Proto:Nickelodeon_Party_Blast
- ^ https://tcrf.net/Nickelodeon_Party_Blast
- ^ https://tcrf.net/Development:Nickelodeon_Party_Blast
- ^ https://tcrf.net/Proto:Nickelodeon_Party_Blast
- ^ https://tcrf.net/SpongeBob_SquarePants:_Revenge_of_the_Flying_Dutchman_(GameCube,_PlayStation_2)
- ^ https://tcrf.net/Prerelease:SpongeBob_SquarePants:_Revenge_of_the_Flying_Dutchman_(GameCube,_PlayStation_2)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Revenge_of_the_Flying_Dutchman_(Game_Boy_Advance)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Battle_for_Bikini_Bottom_(GameCube,_PlayStation_2,_Xbox)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Battle_for_Bikini_Bottom_(Game_Boy_Advance)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Battle_for_Bikini_Bottom_(Windows)
- ^ https://tcrf.net/Prerelease:SpongeBob_SquarePants:_Battle_for_Bikini_Bottom_(Windows)
- ^ https://tcrf.net/Nicktoons_Freeze_Frame_Frenzy_(Game_Boy_Advance)
- ^ https://tcrf.net/The_SpongeBob_SquarePants_Movie_(GameCube,_PlayStation_2,_Xbox)
- ^ https://tcrf.net/Prerelease:The_SpongeBob_SquarePants_Movie_(GameCube,_PlayStation_2,_Xbox)
- ^ https://tcrf.net/The_SpongeBob_SquarePants_Movie_(Game_Boy_Advance)
- ^ https://tcrf.net/Proto:The_SpongeBob_SquarePants_Movie_(Game_Boy_Advance)
- ^ https://tcrf.net/The_SpongeBob_SquarePants_Movie_(Windows)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Lights,_Camera,_Pants!_(GameCube,_PlayStation_2)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Lights,_Camera,_Pants!_(Windows)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Lights,_Camera,_Pants!_(Game_Boy_Advance)
- ^ https://tcrf.net/Nicktoons_Unite!_(PlayStation_2,_GameCube)
- ^ https://tcrf.net/Nicktoons_Unite!_(Game_Boy_Advance)
- ^ https://tcrf.net/SpongeBob_SquarePants:_The_Yellow_Avenger_(Nintendo_DS)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Creature_from_the_Krusty_Krab_(PlayStation_2,_GameCube,_Wii)
- ^ https://tcrf.net/Prerelease:SpongeBob_SquarePants:_Creature_from_the_Krusty_Krab_(PlayStation_2,_GameCube,_Wii)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Creature_from_the_Krusty_Krab_(Game_Boy_Advance)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Creature_from_the_Krusty_Krab_(Nintendo_DS)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Nighty_Nightmare
- ^ https://tcrf.net/Nicktoons:_Battle_for_Volcano_Island_(PlayStation_2,_GameCube)
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- ^ https://tcrf.net/Drawn_to_Life:_SpongeBob_SquarePants_Edition
- ^ https://tcrf.net/SpongeBob_SquarePants_featuring_Nicktoons:_Globs_of_Doom_(PlayStation_2,_Wii)
- ^ https://tcrf.net/SpongeBob%27s_Truth_or_Square_(Wii,_Xbox_360)
- ^ https://www.youtube.com/watch?v=a5EtoPyw3rg
- ^ https://www.youtube.com/watch?v=mpeA5JEqUzo&feature=emb_title
- ^ https://tcrf.net/SpongeBob%27s_Truth_or_Square_(PlayStation_Portable)
- ^ https://tcrf.net/SpongeBob%27s_Truth_or_Square_(Nintendo_DS)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Plankton%27s_Robotic_Revenge_(PlayStation_3)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Plankton%27s_Robotic_Revenge_(Wii)
- ^ https://www.behance.net/gallery/71543317/SpongeBob-Squarepants-Planktons-Robotic-Revenge
- ^ https://tcrf.net/SpongeBob_SquarePants:_Plankton%27s_Robotic_Revenge_(Nintendo_DS)
- ^ https://tcrf.net/SpongeBob_SquarePants:_Battle_for_Bikini_Bottom_Rehydrated
- ^ https://tcrf.net/Prerelease:SpongeBob_SquarePants:_Battle_for_Bikini_Bottom_Rehydrated
- ^ https://www.ign.com/articles/2019/10/25/22-new-gorgeous-screens-from-spongebob-squarepants-battle-for-bikini-bottom-rehydrated-a-ign-first
- ^ https://www.artstation.com/artwork/xzXx42
- ^ https://tcrf.net/Nickelodeon_All-Star_Brawl
- ^ https://www.ign.com/articles/nickelodeon-all-star-brawl-garfield
- ^ https://www.ign.com/articles/nickelodeon-all-star-brawl-shredder-revealed-double-dare-stage
- ^ https://twitter.com/NASB_facts/status/1526246100906037248
- ^ https://www.pcmrace.com/2021/08/27/nickelodeon-all-star-brawl-podria-agregar-a-ren-stimpy-garfield-y-aang-imagenes-filtradas-exclusivas/